Our museum is a national research and development programme comprising five Danish universities and eight museum partners. We facilitate new forms of citizen engagement by developing and studying how museums interact with the public in innovative ways.
We are keen to understand how museums’ innovative practices of public interaction handle the concepts of enlightenment and entertainment, since these concepts operate as key dimensions of museums’ societal engagement in the past as well as today. Through the programme’s 13 projects we design, document and evaluate how forms of public interaction and societal engagement have changed - and can change - to benefit citizens and society at large.
Supported by the Nordea-fonden, the VELUX FONDEN and the programme partners.
In The Media
The Routledge Handbook of Museums, Media and Communication is out!
The Routledge Handbook of Museums, Media and Communication Edited by Kirsten Drotner, Vince Dziekan, Ross Parry og Kim Christian Schrøder. Description Museums today find themselves within a mediatised society, where everyday life is conducted in a data-full and technology-rich context. In fact, museums are themselves mediatised: they present a uniquely media-centred environment, in which communicative media is a..
We are delighted to invite you to contribute to a proposal for a chapter for an edited volume Experimental Museology: Institutions, Representations, Users that we are finalising for submission to Routledge. Based in part on our own practice-based research into museological and curatorial practices in art galleries, science centres and cultural-history museums, we propose a new experimental framework for developing museum practice.
Interactive exhibition brings the Universe to life
How do you make complicated phenomena like big bang and supernovae understandable and interesting to the public? Our Museum PhD fellow Line Nicolaisen and Head of Communication Tina Ibsen from Tycho Brahe Planetarium talk about their work with the new exhibition “Made in Space”, where current research, interactive technology and visual design have been used to solve the challenges.